DIGITAL ART

AS A COMMODITY

Creating Art for Non-fungible Tokens (NFTs)

Grades 3 – 12

COMING SOON

IDEAS Empowered by Youth®

The intent of this experiential process is for young people to help students understand the digital art and how it fits into the current 21st century world, understand how NFTs work and how they impact the crypto currency era. Youth will dive deeper into the digital art and their community through research and observation. Students will be able to propose a digital art movement that adds a positive impact in the digital community. Youth will create a passion project as a solution for the problem they find in their community.

All our project based learning curriculums contain a career pathway component, which helps youth explore career options in various industries.

REAL WORLD LEARNING EXPERIENCE

IDEAS BY YOUTH SYMPOSIUM

Your students will participate in the virtual IDEAS by Youth Symposium where they will present their projects to professionals & business owners.

ENTREPRENEURSHIP COMPETITION

Your high school students will get the opportunity to participate in IDEAS by Youth Entrepreneurship Annual Competition.

ENTREPRENEURSHIP COMPETITION

Your high school students will get the opportunity to participate in IDEAS by Youth Entrepreneurship Annual Competition.

TOP FEATURES

Step-by-step Prezi Guide (Lesson Plans)

Technical Support

SOFTWARE SKILLS

Youth will learn to use Canva which is a free-to-use online graphic design tool used create social media posts, presentations, posters, videos, logos and more.

Youth will learn to use Prezi, a web-based tool for creating presentations which uses different media types to help make whatever is being shown as engaging as possible.

Youth will learn to use Microsoft PowerPoint, a program that empowers you to create clean slideshow presentations and intricate pitch decks.

Youth will learn to create and edit videos using various online and offline tools, adding music and record presentations and PSA as a group or as an individual.

USER-FRIENDLY LEARNING MANAGEMENT SYSTEM WITH COMPLETE CURRICULUMS AND ASYNCHRONOUS TRAINING

TO BUILD A 21ST CENTURY LEARNING CULTURE

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